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Maestro 12 loop interrupted sequence for audio

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Hi there,
I currently have a working animatronic that uses a Maestro 12 to run a looping sequence at startup to continuously move his head around. I just turn him on and he starts looking around. I’d like to now make him “talk” with an additional servo in his jaw along with an array of short audio files. I’d most likely purchase an adafruit audio FX for audio.

I’m wondering if it’s possible to have that looping sequence running alongside a button-triggered sequence of audio/servo animation.

To put it in plainer words: Can I have his head movement continuously loop while triggering audio/servo animation on a different channel? Then every button press moves onto the next audio file? Or do I have to have my head movement stop, then retrigger the looping head animation after every button press?

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